Sword Coast Legends: my thoughts

This is a short review of what I have seen so far regarding an upcoming DnD video game called Sword Coast Legends.

The Strike of Saarii

A series of posts detailing a journey a group of players went through in a DnD session I mastered.

Teraqa Akil, the Egyptian Earth Mage

The first female character I decided to create and roleplay as.

Aíma, the Blood Mage

A Blood Mage I created and roleplayed as in a single day DnD session.

Should you use dice other than the d20?

Ideas which can be used in DnD, as well as other board games, regarding the use of different dice, not just the d20.

Showing posts with label dark elf. Show all posts
Showing posts with label dark elf. Show all posts

Tuesday, 25 November 2014

The Saarii Strike - Chapter I

Refer to the previous two posts for background about the main characters of this tale, starting here.

Having conquered the entire region, Lord Runo of Enligt set his eyes across the sea, towards the island of Saarii; the last piece to the puzzle. Sending scouting parties simply did not work, the ships never returned. Deciding it was time to take the island by force without trying to find out what form of defenses he might find waiting, he ordered a fleet of ten longships, twenty-five men each, two hundred and fifty men of different disciplines; "surely, enough to invade a small island", he thought.

Half way through the voyage, however, a huge storm wrecked the entire fleet, leaving only a few survivors who managed to salvage enough materials to create a small raft, rowing back to the main land of Midgard. Landing at the small fishermen's village called Kalastaja, the survivors knew that they had to travel to Enligt to inform the Lord about what happened.

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Uuragan Oakwale, Dean Dalgaard, Dan Scott and Duryraen dar'Vuzmur; four members of the Army of Joki, four people who could not have been more different. A human, two dark elves and a dwarf, these are the only survivors of the storm which wrecked five longships and destroyed an entire army.

Upon landing in Kalastaja, the odd group, with tattered clothes and no real boat, drew quite some attention, it was not everyday that an unknown person landed at Kalastaja, let alone five on a raft that could barely fit two. Drenched and exhausted, this kind of attention was not what they needed, they needed food and help, not suspicious looks. One woman did approach them and offered them food and a free night at her inn, the Sleeping Dragon, greatly appreciated by the survivors. Rudely awoken early in the morning, the four were dragged out of bed and out onto the gravel, vaguely realising that they were being accused of something they did not yet understand. Dan Scott felt extremely uneasy as most of the people in the open space in front of the inn were looking directly at him, anger in their eyes, if not hate. Amid the angered shouts were the screams of a woman, crying that "the dwarf, he's the assailant"; breaking down to sobs, her voice dissappearing in the fresh roars of anger from the rest of the villagers. The situation still not clear to the group in the middle, the poor dwarf feeling useless without his usual warhammer in hand, looked to his fellow warriors for support; none coming as they were just as confused. "Let them leave," a voice reached from the back of the crowd, "let them leave and never come back." A middle-aged man came forward, looking at the powerless group as if he knew exactly what had happened during the night. Draped in a fine robe, lined with gold, and a staff in hand; clearly not a warrior in the eyes of the accused. The crowd did not calm down, however, they ordered the the cleric to leave along with the scum that landed the previous day. Amal Cal was the one man who tried to help, the one who joined the team on their journey to Enligt.

Sunday, 23 November 2014

Fighters of Midgard - Part 2


These are characters my friends created for a session I Mastered. After the session, I took it upon myself to give them a bit of context and bring them to life through a bit of history. Their background is useful to understand the following post - The Strike of Saarii. 
This post is a continuation of the previous post, which can be accessed here.

Uuragan Oakwale was born on a cold winter night to dark elves Ertrilgor and Uurgael Oakwale, around 150 years ago, high up, somewhere within the range of the White Mountains. His father having the ability to control water and ice, while his mother controlled air, Uuragan inherited a balance of the two. Not much the social type, Uuragan spent his time practising air and frost spells, some times with his older brother, Uuniath. However, during one of they adventures, Uuniath fell to his death off a ledge while the brothers were practising some air spells. Uuragan never knew whether it was his fault or not, nonetheless, he always blamed himself. The only thing left of his brother was his ice sword, the reason why most of their tribe believed Uuragan's story of his brother's tragic death. However, there were those who never liked him, and much less upon learning of his brother's death. Playing a prank on him, these elves almost killed Uuragan in a similar way; only to be saved by a dark elf called Laenia. Becoming the best friendship Uuragan ever had, Laenia taught him much, as she was much older and experienced, especially in air spells. After some time, they decided to move down to civilisation, their road leading them to the city of Enligt; where they eventually joined the army, as it was in dire need of mages to complement the sword and arrow of the rest of the soldiers.

Born to Lord Ansgar Dalgaard of Enligt, Dean Dalgaard had to endure the misfortune of a brutal assault on this noble family for their wealth, at the age of three years old. Dean's sister, Sandela, seventeen years old at the time, managed to escape with him while their parents fought off the brigands who attacked their home. Sandela took her little brother to Bjorg, an elven friend who offered to protect the kid as long as he lived in the White Mountains with him. Dean never saw his sister again, but he did find out his parents were massacred on the night he left Enligt for the first time in his life. Growing up, Dean learned how to wield bow and arrow, hunting bear and wolf for meat and fur at the foot of the mountains, returning home in the snow with enough resources to help the tribe that helped him all his life. During one of his hunting trips, Dean was assaulted by bandits, who took all his loot, money, arrows and his bow. During his return to the mountain, he ended up surrounded by four bears; and without his weapons, defenceless. A dire wolf, chased away the beasts, saving the hunter. Naming his new friend Vargo, Dean returned to the mountains with his new companion who followed and helped him in all his adventures, During his time as a hunter for the tribe hi lived with, Dean found out that the men who attacked his family in Enligt were mercenaries from the island of Saarii, south of the mainland. He also learned the Lord Runo of Enligt was planning an invasion of the island, the perfect opportunity of the Dalgaard family to finally find vengeance.

Saturday, 22 November 2014

Fighters of Midgard - Part 1

These are characters my friends created for a session I Mastered. After the session, I took it upon myself to give them a bit of context and bring them to life through a bit of history. Their background is useful to understand the following post - The Strike of Saarii. 
This post is continued in the next post, which can be accessed here.

Dan Scott, son of Dun, from the dwarven family Scott. Dun was one of the famed Fighters of the North, from a dwarf from Joki. From a young age, Dan learned what he could on the art of war, hunting for orcs who dare camp close enough to the military base with his father's guild. Learning how to ride a horse without falling off, he joined the Joki Cavalry when he was 68 years old, he joined in the hunt for frost trolls closer to the mountain range North of Joki. At the age of 76, he was cut off from the rest of the fighters on a hunt when his horse died, facing then a group of five trolls, each about twice as tall as he was, each of them ended up beneath his feet after a massive strike of his trusty two handed war hammer. At the age of 130, he joined the Army of Joki, being enlisted to any war Lord Runo declares and to protect the lands of Midgard from invaders.

The dark elf, Duryraen dar'Vuzmur, son of Filaren and Ahlysaaria, should have been dead a long time ago, which was the plan of the bandits who attacked his family when they were travelling from Portti to Enligt when he was still very young. Unreal as he thought it was, a group of large spiders emerged from the woods , killing most of the bandits and scaring off the rest, saving the young dark elf. Unfortunately, he was the only survivor of the the family, The spiders took Duryraen and raised him as best they could, but he left them at the age of 19 for civilisation. Capable to defend himself, he continued the journey towards Enligt, the journey that led to the death of his parents and little sister. Having nobody to help him on his arrival, he turned to the Thieves Guild of Enligt for help; he helped them acquire whatever they wanted, giving him a cut of the profits, which was more than enough for Duryraen. Although it was not what he intended to turn to, at times, he did resort to killing people who stood in his way, driving his daggers into a man's chest or slitting his throat if it was necessary. Learning of the prize set by the Lord of Enligt to every able bodied man or woman to join the army for an attack off the shores of the mainland, Duryraen quickly left the Thieves Guild and joined the army, where he could make a fortune while earning a living as one of the noble warriors of Enligt instead of being the face on a wanted poster.

Of human descent, Amal Cal grew up with the priests of Eir, the Goddess of healers, in one of the temples in Enligt. Many warriors came back from battles with grievous wounds and hunters with bites and scratches were healed at the temple, impressing the young Amal, he started learning alchemy to help them in making revitising potions and other cures to help the recovering patients. However, when he was of age, it was revealed to him that he possessed magical power, and given aid by the priests, Amal gained the much revered skill of healing magic. Never knowing who his parents were, he never had any ambition to find them, the priests of Eir were his family and he became a healer just like the men who raised him, using the spells he learned to cure illnesses and wounds alike. At the age of 48, he joined a group of soldiers from the Army of Enligt who landed in Kalastaja to help get back to Enligt to report back to Lord Runo.


Friday, 14 November 2014

Aíma, the Blood Mage

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        Name: Aíma
        Race: Drow
        Class: Blood Mage
        Age: 120

        Father: Istorvír
        Mother: Elviira

Istorvír, a powerful warrior born in Orithea, had been tasked to help defend Trekhom Tower, where he met Elviira, an ice mage who had been posted there some time before. Together they worked hard to quell any attack posed by orcs, goblins and other creatures that thought of trying to make it to Orithea. They both excelled in their duties, enough to be promoted to leaders of a squad, specializing in hunting for orcs and goblins in the mountains. They were taken back to the city when Elviira started feeling sick, leading to their discovery of her being pregnant. Once settled, living in a small home in Orithea, the couple got married, both working in the city, a quiet life at last.

Tuinír, son of Istorvír and Elviira, inherited his mother's prowess in the magical arts, managing to bend water to his will at a very early age. However, the happy family was torn apart, when Elviira was found dead in her bedroom, the room an entire mess, blood everywhere and things broken and toppled over; and a note in scribbled writing 'paying you in kind, meet you back in the mountains'. After the terrible loss and at the message from the goblins, Istorvír broke down and headed back to the mountains to hunt for his wife's killers, leaving his son to live with his brother, Tuinír's uncle.

Growing up without his parents, Tuinír grew a habit of going back to his parents' home and hanging out at the abandoned house. Until the fateful day when he heard scrambling noises and sounds of objects being broken downstairs. Terrified of what he and his father had found back when his mother died, Tuinír froze on the spot, unable to move a muscle until the door burst open and a goblin jumped in to find the young drow staring at him. After a few seconds, Tuinír's instincts followed those of his father, going into an aggressive stance as soon as he saw the goblin's teeth with saliva and dark eyes shining in the low light of the room. The only power Tuinír knew, water magic , was useless in the situation as there was no water in the room, or so he thought. The first spell that came to mind was to freeze water, he instinctively cast it and to his amazement, his opponent froze on the spot. The look of horror in the goblin's eyes told Tuinír exactly what had happened and that he had enough time to flee through the window before the rest joined them. Looking back before he jumped off the window ledge, Tuinír noticed that the goblin had started to twitch, learning that his power was not permanent.

Curious about this new-found power, Tuinír tried performing the same spell on small animals, being successful in freezing them temporarily and stopping the effect voluntarily, as well as controlling said animals. As time passed by, Tuinír discovered and developed more and more spells and powers related to blood, calling it blood magic. At this point in life, he decided to start over anew; he changed his name to Aíma, a name derived from the word 'blood', and ventured to the mountains to hunt for orcs and goblins, making them suffer along the way.