Sword Coast Legends: my thoughts

This is a short review of what I have seen so far regarding an upcoming DnD video game called Sword Coast Legends.

The Strike of Saarii

A series of posts detailing a journey a group of players went through in a DnD session I mastered.

Teraqa Akil, the Egyptian Earth Mage

The first female character I decided to create and roleplay as.

Aíma, the Blood Mage

A Blood Mage I created and roleplayed as in a single day DnD session.

Should you use dice other than the d20?

Ideas which can be used in DnD, as well as other board games, regarding the use of different dice, not just the d20.

Showing posts with label warrior. Show all posts
Showing posts with label warrior. Show all posts

Wednesday, 10 December 2014

The Strike of Saarii - Chapter V

After a whole day of riding, luckily without any more intruders, the warriors arrive at the capital city of Midgard, Enligt. Here they were stopped at the gates by the guards and asked why they needed to enter the city. Upon saying that they needed to talk to Lord Runo, they were allowed to pass through, but they knew that they would be followed for the security of their ruler. Having arrived in the evening, they decided to meet Lord Runo the following morning, and headed towards the inn, The Pint and Nap. Here they had a decent meal, paid for a room each and passed the night.

In the morning, they regrouped outside the inn, after having breakfast, Dan took much longer than the rest, eating twice as much. Walking as a group towards the keep, they noticed that they were being followed by two guards, keeping their distance. Once at the door of the keep, they were asked to wait until the Lord gave them permission to enter. After a while the group was granted access and were escorted to the throne room, where they all knelt down in front of their leader, an act performed by every man who wanted to keep his head attached to his neck.

"Rise," he said, "and tell me what happened." Dean introduced the group and explained what had happened out at sea. Trouble was clearly visible on Lord Runo's face, a whole naval force lost before engaging with the enemy is not what a king wants to hear about a month after they were dispatched. "Come back tomorrow morning and we will talk again of the matter," he told the group and left the throne room through a side door. The group was escorted out of the keep and spent the day touring the markets, taking a relaxing day at last.

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The following morning, they were all ready and waiting for the Lord to arrive at the throne room, kneeling again as he entered. "You bring grave news," the Lord stated, "but all is not lost. I task you now to climb up the White Mountains, using the passage directly to the North of this castle, and meet the Master Druid at the Druid's Plateau. Tell him, that I sent you and ask him if there is anything that is stopping the navy from arriving at Saarii. The guards will give you gifts which you will give to the druid and some money to for you to acquire anything to help you on your trip." Saying this, he dismissed the group, who used their newly acquired money to purchase better weapons and trinkets to improve their chances in future battles.

Sunday, 23 November 2014

Fighters of Midgard - Part 2


These are characters my friends created for a session I Mastered. After the session, I took it upon myself to give them a bit of context and bring them to life through a bit of history. Their background is useful to understand the following post - The Strike of Saarii. 
This post is a continuation of the previous post, which can be accessed here.

Uuragan Oakwale was born on a cold winter night to dark elves Ertrilgor and Uurgael Oakwale, around 150 years ago, high up, somewhere within the range of the White Mountains. His father having the ability to control water and ice, while his mother controlled air, Uuragan inherited a balance of the two. Not much the social type, Uuragan spent his time practising air and frost spells, some times with his older brother, Uuniath. However, during one of they adventures, Uuniath fell to his death off a ledge while the brothers were practising some air spells. Uuragan never knew whether it was his fault or not, nonetheless, he always blamed himself. The only thing left of his brother was his ice sword, the reason why most of their tribe believed Uuragan's story of his brother's tragic death. However, there were those who never liked him, and much less upon learning of his brother's death. Playing a prank on him, these elves almost killed Uuragan in a similar way; only to be saved by a dark elf called Laenia. Becoming the best friendship Uuragan ever had, Laenia taught him much, as she was much older and experienced, especially in air spells. After some time, they decided to move down to civilisation, their road leading them to the city of Enligt; where they eventually joined the army, as it was in dire need of mages to complement the sword and arrow of the rest of the soldiers.

Born to Lord Ansgar Dalgaard of Enligt, Dean Dalgaard had to endure the misfortune of a brutal assault on this noble family for their wealth, at the age of three years old. Dean's sister, Sandela, seventeen years old at the time, managed to escape with him while their parents fought off the brigands who attacked their home. Sandela took her little brother to Bjorg, an elven friend who offered to protect the kid as long as he lived in the White Mountains with him. Dean never saw his sister again, but he did find out his parents were massacred on the night he left Enligt for the first time in his life. Growing up, Dean learned how to wield bow and arrow, hunting bear and wolf for meat and fur at the foot of the mountains, returning home in the snow with enough resources to help the tribe that helped him all his life. During one of his hunting trips, Dean was assaulted by bandits, who took all his loot, money, arrows and his bow. During his return to the mountain, he ended up surrounded by four bears; and without his weapons, defenceless. A dire wolf, chased away the beasts, saving the hunter. Naming his new friend Vargo, Dean returned to the mountains with his new companion who followed and helped him in all his adventures, During his time as a hunter for the tribe hi lived with, Dean found out that the men who attacked his family in Enligt were mercenaries from the island of Saarii, south of the mainland. He also learned the Lord Runo of Enligt was planning an invasion of the island, the perfect opportunity of the Dalgaard family to finally find vengeance.

Saturday, 22 November 2014

Fighters of Midgard - Part 1

These are characters my friends created for a session I Mastered. After the session, I took it upon myself to give them a bit of context and bring them to life through a bit of history. Their background is useful to understand the following post - The Strike of Saarii. 
This post is continued in the next post, which can be accessed here.

Dan Scott, son of Dun, from the dwarven family Scott. Dun was one of the famed Fighters of the North, from a dwarf from Joki. From a young age, Dan learned what he could on the art of war, hunting for orcs who dare camp close enough to the military base with his father's guild. Learning how to ride a horse without falling off, he joined the Joki Cavalry when he was 68 years old, he joined in the hunt for frost trolls closer to the mountain range North of Joki. At the age of 76, he was cut off from the rest of the fighters on a hunt when his horse died, facing then a group of five trolls, each about twice as tall as he was, each of them ended up beneath his feet after a massive strike of his trusty two handed war hammer. At the age of 130, he joined the Army of Joki, being enlisted to any war Lord Runo declares and to protect the lands of Midgard from invaders.

The dark elf, Duryraen dar'Vuzmur, son of Filaren and Ahlysaaria, should have been dead a long time ago, which was the plan of the bandits who attacked his family when they were travelling from Portti to Enligt when he was still very young. Unreal as he thought it was, a group of large spiders emerged from the woods , killing most of the bandits and scaring off the rest, saving the young dark elf. Unfortunately, he was the only survivor of the the family, The spiders took Duryraen and raised him as best they could, but he left them at the age of 19 for civilisation. Capable to defend himself, he continued the journey towards Enligt, the journey that led to the death of his parents and little sister. Having nobody to help him on his arrival, he turned to the Thieves Guild of Enligt for help; he helped them acquire whatever they wanted, giving him a cut of the profits, which was more than enough for Duryraen. Although it was not what he intended to turn to, at times, he did resort to killing people who stood in his way, driving his daggers into a man's chest or slitting his throat if it was necessary. Learning of the prize set by the Lord of Enligt to every able bodied man or woman to join the army for an attack off the shores of the mainland, Duryraen quickly left the Thieves Guild and joined the army, where he could make a fortune while earning a living as one of the noble warriors of Enligt instead of being the face on a wanted poster.

Of human descent, Amal Cal grew up with the priests of Eir, the Goddess of healers, in one of the temples in Enligt. Many warriors came back from battles with grievous wounds and hunters with bites and scratches were healed at the temple, impressing the young Amal, he started learning alchemy to help them in making revitising potions and other cures to help the recovering patients. However, when he was of age, it was revealed to him that he possessed magical power, and given aid by the priests, Amal gained the much revered skill of healing magic. Never knowing who his parents were, he never had any ambition to find them, the priests of Eir were his family and he became a healer just like the men who raised him, using the spells he learned to cure illnesses and wounds alike. At the age of 48, he joined a group of soldiers from the Army of Enligt who landed in Kalastaja to help get back to Enligt to report back to Lord Runo.


Friday, 7 November 2014

Drolme, Limb Cleaver and Skull Splitter

Born and raised in the city of Neuval, the City of Stone, home to the Dwarven kingdom, Drolme don of Tolgan, grew up to follow the same profession as that of his father and their ancestors. His father, a proud mason who maintained the city walls, was famed to be one of the best there was in the city. Building houses and barracks, Drolme gained the skills he needed to earn the respect of other masons and be considered as one of them. He then started working on sculptures, ending up working on a pair of 40 foot statues of Dwarven warriors guarding the city gate, along with a team of highly experienced sculptors. 

However, he always dreamed of being one of the famed warriors in fine armour and striking down their enemies with their axes, dripping with their enemies' blood. He eventually started to venture out as a guard with trade route caravans, being paid much more than he would as a mason or sculptor; carrying shield and axe and some basic armour for protection. Bandits were a common problem, thus the high wage of a trade route guard, but they fell down, often cleaved in two, to Drolme's axe, earning him the title of Limb Cleaver. After each journey, he would always go back to Neuval to continue his work, but the thrill of battle always pulled him back out on the road. He never joined the army or left for the mainland for he was the one to take care of his father in his old age, but it was always a dream to visit the capital of Vallingard. 

When Drolme was about 90 years old, his father died in his sleep, leaving him with no real ties to Neuval except for his profession; but a mason could find employment wherever he went. But Drolme wanted something more, something that could get his blood pumping; he dreamed of joining a mercenary group or even the army of Vallingard. At the age of 102, he boarded a trade ship to the mainland, landing at the capital of Vallingard, a city of men, his first challenge being that of finding a mercenary that would accept a Dwarf. Days passed, and finally such a group was found, venturing out to hunt for bandits and claiming bounties became Drolme's profession. Money was never a problem, as bandits were even more common this side of the canal. Some years later, he even joined the army of Vallingard in its continuous war against the dark elves in the North, earning the title of Skull Splitter, although such titles were pointless in Drolme's opinion, he did like the fact that he felled hundreds of enemies and never was he injured enough to be taken out of battle. At the age of 185, he left the army, retiring to his home in Vallingard, to a peaceful life as a revered veteran. 

However, he was again drawn to a new expedition; a small group composed of men, elves and even a halfling were looking for a warrior for added protection, Drolme was the man for the job.

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